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- ________________________ Subj: Book Recommendations ________________________
-
- Fm: Mark Betz/GD SL 76605,2346
- To: David Hernandez 72557,336 31-Jan-92
-
- ... Run, don't walk, to your nearest technically capable bookstore and
- get a copy of Steve Rimmer's "Bitmapped Graphics" (Windcrest). This book
- deals with most major file formats in detail...
- ...........................................................................
-
- Fm: David Smith 71311,2334
- To: david stafford 76666,2542 (X) 24-Mar-92
-
- A book that I would recommend to any game programmer is:
- GRAPHICS GEMS II edited by JAMES ARVO published by ACADEMIC PRESS
- It is a life saver. ...
- ...........................................................................
-
- Fm: KGliner 70363,3672
- To: David J. Leach Jr 70511,1573 (X) 01-Jun-92
-
- The Journal of Computer Game Design
- P.O. Box 360872
- Milpitas, CA 95036
- $30, published 6 times per year. Back issues are $5 each.
- (published by Chris Crawford Games)
-
- The phone # for the Journal of Computer Game Design is (408) 946-4626. I'll
- actually be the one who you'll end up talking to as I'm the one who handles
- customer support and the subscription list.
- ...........................................................................
-
- Fm: yngvi 76703,3046
- To: Chris Lampton [GAMPUB] 76711,301 (X) 01-Jun-92
-
- [re: centroid of a polygon]
- You might try 'Curves & Surfaces for CAD' by Farin, Academic Press.
- ...
- ...........................................................................
-
- Fm: Mark Betz/GD SL 76605,2346
- To: Kevin Clements 70720,2707 18-Jun-92
-
- ... If you can find it I would recommend a book called "Artificial
- Intelligence and Turbo Pascal". ... The book deals with state-goal
- traversal of various data structures, as well as heuristic searches and some
- other neat topics. The idea is that, for any given state a computer opponent
- has a specific goal (to maneuver his aircraft behind yours, for example), and
- that there are a finite number of moves which can be used to attempt a
- traversal from the current state to the desired goal state.
- ...........................................................................
-
- Fm: Mark Baldwin 73637,3032
- To: Cory Klatt 70353,346 (X) 24-Jul-92
-
- ... Jim Dunnigan's book, The Wargame Handbook should be out this
- fall. About 20-30% of it covers computer games.
- ...........................................................................
-
- Fm: yngvi 76703,3046
- To: Mark Betz/GD SL 76605,2346 (X) 04-Sep-92
-
- Perla's Wargaming book (1990) is available from Naval Institute Press,
- Annapolis MD 21402 (no phone number handy, sorry). I had ordered it direct
- from them. ...
- ...........................................................................
-
- Fm: Crystal Jock 73737,2704
- To: game master 70401,3406 05-Sep-92
-
- There are two good books by Stevens: Advanced Graphics in C and C++,
- and Fractal Programming and Ray Tracing in C and C++. ...
- ...........................................................................
-
- Fm: Bob Provencher/GDSL 71621,2632
- To: Rob Nicholson (HMS Ltd) 100060,154 (X) 10-Oct-92
-
- ...I've read several books that talk about game programming - mostly minimax
- searches and alpha-beta pruning and the like. I have no idea if any of
- these are still in print but it'd be worth a try ...
-
- Computer Gamesmanship, Elements of Intellegent Game Design. David Levy.
- Simon & Schuster 1983. ISBN 0-671-49532-1 (general theory)
-
- Games Programming. Eric Solomon. Cambridge University Press 1984.
- ISBN 0-521-27110-X (general theory)
-
- Creating Adventure Games on Your Computer. Tim Hartnell. Ballentine 1984.
- ISBN 0-345-31883-8 (deals mainly with the TRS-80)
-
- Sorcerers & Soldiers. Brian Murphy. Creative Computing Press 1984.
- ISBN 0-916688-79-8 (good section on wargames)
-
- Golden Flutes & Great Escapes. Delton T. Horn. Dilithium Press 1984.
- ISBN 0-88056-089-4 (adventure games, TRS-80)
-
- Compute's Guide to Adventure Games. Gary McGrath. Compute Publications
- 1984. ISBN 0-942386-67-1 (adventure games)
-
- Computer Chess. David E. Welsh. Wm. C. Brown 19984. ISBN 0-697-09900-8.
- ...
- ...........................................................................
-
- Fm: Dave Menconi 72350,602
- To: Rob Nicholson (HMS Ltd) 100060,154 11-Oct-92
-
- One other book to add to the list:
-
- "The Art of Computer Game Design" by Chris Crawford. It's pretty old but the
- premise is still good. I'm pretty sure that it's now out of print. When you
- subscibe to the Journal of Computer Game Design you should ask Chris about it
- and where it's available.
- ...........................................................................
-
- Fm: R. KUEHNEL 71270,270 # 275192
- To: Jesse 76646,3302 Date: 07-Jan-93 14:23:52
-
- Jesse, I recently purchased 'The SOUND BLASTER BOOK' from my local computer
- shop and have just begun to explore it. It is an ABACUS book and came with a
- 3 1/2 disk with additional programs. The book goes into great detail about
- the history, features, use, programing, etc. of the SB card. Looked good
- (that's why I got it) and have learned alot from the short time in my
- possession. Hope this helps you.
-
- Ralph
- ...........................................................................
-
- Fm: Mark Betz/Ass't SysOp 76605,2346
- To: PATRICK CUNNINGHAM 76550,264 18-Jan-93
-
- Hi, Patrick. A few weeks ago I would have agree with Bob's recommendation.
- However, there is a new book out called "Graphics File Formats"
- (Windcrest/McGraw-Hill, ISBN 0-8306-3059-7) that is much more specifically a
- book on file formats than is Rimmer's. On the other hand, if you need any
- basic info on graphics techniques, you won't find it in there.
- ...........................................................................
-
- Fm: Derek Smart 71334,2207
- To: KGliner 70363,3672 (X) 01-Feb-93
-
- why don't you check the cult classics
-
- 1) Principles of Interactive Computer Graphics by Newman & Sproul
- 2) Computer Graphics - Principles & Practice by Foley, van Dam, Fernier ...
- 3) The C Graphics Handbook by Al Stevens
- 4) Advanced Graphics Programming in C/C++ by Stevens & Watkins
- ...........................................................................
-
- Fm: Derek Smart 71334,2207
- To: KGliner 70363,3672 (X) 01-Feb-93
-
- Bob mentioned another book which I also have 'Computer Graphics - A
- Programming Approach' by Steve Harrington
- You should also check ' Advanced Graphics on VGA and XGA cards using
- Borland C++' by Ian o. Angell and Dimitrios Tsoubels
- This book was written by my old professor from England and is published by
- Halsted Press and inprint of J. Wiley & Sons ISBN 0-470-21833-9.
- It is REALLY good and simplifies a lot of stuff for ease of understanding
- Also 'Computer Graphics' by Edward Angel - published by Addison Wesley
-
- I also suggest that you get a copy of Beyer's 'Standard Mathematical Tables &
- Formulae' published by CRC press. ...
- ...........................................................................
-
- Fm: Bob Provencher/GD SL 71621,2632
- To: KGliner 70363,3672 (X) 01-Feb-93
-
- ... I couldn't remember the 2D matrix rotation stuff off the top of my
- head the other day. It's been a little while since I used it.
- I'm pulling this stuff straight out of one of my graphics book, in this case
- it's "Computer Graphics, A Programming Approach," by Steven Harrington,
- McGraw-Hill, 1987, ISBN 0-07-026753-7.
- ...........................................................................
-
- Fm: David A. Campbell 72620,140
- To: Diana Gruber/Fastgraph 72000,1642 (X) 12-Mar-93
-
- ...
-
- HIGH PERFORMANCE INTERACTIVE GRAPHICS
- Lee Adams, TAB Books, isbn 0-8306-2879-7
-
- HIGH-SPEED ANIMATION AND SIMULATION FOR MICROCOMPUTERS
- Lee Adams, TAB Books, isbn 0-8306-2859-2
-
- Both books concern animation, high speed graphics, and simulation. They have
- worked fairly well for me.
- ...........................................................................
-
- Fm: Mark Betz/Ass't SysOp 76605,2346
- To: David A. Campbell 72620,140 (X) 13-Mar-93
-
- Hi, David. I'm glad that the Lee Adams books have worked out for you. I have
- to admit that my general advice to book-seekers is "don't buy anything by Lee
- Adams." I have "High Performance Graphics in C", and found it terrible. The
- code hardly deserves the name, being C converted from BASIC, with incredibly
- bad formatting, and descriptive variable names like "c", and "mx" <g>. Other
- folks with whom I've conversed have had the same experience. Was yours
- different?
- ...........................................................................
-
- Fm: Chris Lampton [GAMPUB] 76711,301
- To: All 19-Mar-93
-
- ...
- For those of you who aren't familiar with it, FLIGHTS OF FANTASY is a 600+
- page book about writing flight simulators, with extensive information on
- polygon-fill graphics techniques (many of which are applicable to other forms
- of 3D graphics, such as WOLFENSTEIN 3D-style texture mapping, WING
- COMMANDER-style bitmapping, etc.), plus chapters on programming PC input
- devices (joystick, mouse, keyboard), outputting sound effects through the
- Sound Blaster, designing flight models, animating sprites, etc.
- ... it's either $34.95 or $39.95. A disk is included with both source and
- executable for a working flight simulator, written by yours truly in
- collaboration with Mark Betz.
- ...........................................................................
-
- Fm: Humongous Entertainment 72450,2051
- To: Lorin O'Brien 100032,51 25-Mar-93
-
- One basic book I used [as] a student was Artificial Intelligence and The
- Design of Expert Systems by George F. Luger and William A. Stubblefied (ISBN
- 0-8053-0139-9). It discusses searching and heuristics and simple game play
- implementation (tic-tac-toe, Nim, maze running, a little chess). LOTS of
- algorithms, most of which can be easily implemented in C or Pascal.
-
- Probably more than you want, but since it's one of the few books out there
- that even mentions game AI and is really not too self-conceited (as most
- textbooks are <g>), I thought I'd mention it :)
- ...........................................................................
-
- Fm: John Dlugosz [ViewPoint] 70007,4657 # 330490
- To: Chris Lampton [GAMPUB] 76711,301 (X) Date: 10-Apr-93 12:27:51
-
- Chris and anyone else who's interested, The "C++ Test of Knowledge, or The
- Guru's Handbook" is an ongoing project not a finished work. For a copy send
- $30 plus $2.90 shipping to:
- Dlugosz Software
- Guru's Handbook
- PO Box 2335
- Warminster, PA 18974
-
- Upgrades are for cost of printing and shipping.
- ...........................................................................
-
- Fm: Chris DiBona 72437,1473 # 348227
- To: Rasputin 71005,2524 (X) Date: 05-May-93 02:12:12
-
- One place that is a great reference for the theory and practice of 3d
- mathematics is "Mathematical Elements for Computer Graphics" this is a very
- good treatment of Comp Graphics, especially spline based.
- The author is Rogers & Adams. Published bY McGraw hill.
- ...........................................................................
-
- Fm: John Adkins 70253,364 # 352241
- To: David J. Leach Jr 70511,1573 (X) Date: 10-May-93 18:25:38
-
- David -
-
- "The Sound Blaster Book" by Stolz, published by Abacus contains information
- on MOD files and SoundBlaster programming. The ISBN is 1-55755-181-2, and
- the cost is $34.95 USA.
-
- Abacus
- 5370 52nd Street SE
- Grand Rapids, MI 49512
-
- Book includes a 3.5" diskette.
-
- - John Adkins
- ...........................................................................
-
- Fm: Diana Gruber/Fastgraph 72000,1642 # 359469
- To: Scott Weller/Zapp! 70400,1541 Date: 21-May-93 12:32:31
-
- Charles Kramer is a good guy. He is Randy's attorney, my attorney, Karen's
- attorney, Scott Miller's attorney, lots of other people's attorney, which is
- great until we start trying to do contracts with each other, then one of us
- has to get another attorney and we end up fighting not over the contract, but
- over who gets to keep Kramer. :)
-
- Besides being real smart about legal things, Charles is quite humorous and
- loveable, and he was my date at the GDC banquet.
-
- He also makes you pay for advice, and while this is reasonable, there are
- other sources of information on copyrighting software that cost less. I
- recommend:
-
- The Nolo Press
- 950 Parker St.
- Berkeley, CA 94710
- 800-992-NOLO (outside California)
- 800-446-NOLO (in CA)
- (415) 549-1976
-
- I have two of their books: How to Copyright Software by M.J. Salone and Legal
- Care for Your Software by Remer & Elias. These are older books, so you should
- call Nolo for their newer titles. These are not dusty old legal texts, they
- are very readable and helpful books.
-
- Another source is:
-
- Graphic Artists Guild
- 11 West 20th Street, 8th Floor
- New York, NY 10011-3704
- (212) 463-7730 (voice)
- (212) 463-8779 (fax)
-
- I ordered one of their books called "Making it Legal" by Lee Wilson, which I
- found fascinating. It covers copyright, trademark, libel and false
- advertising law among other things. BTW, most of us game programmers are
- graphic artists by the Guild's definition, and they offer other services like
- group health insurance. It's definitely worth looking into.
-
- Copyrighting shareware is important, but legally binding license agreements
- are even more important. You don't want people selling your shareware without
- your permission because it can potentially limit your retail options. Ask
- Kramer for a license agreement, or pop over to UKSHARE and ask me there and I
- will post some examples for you.
-
- Diana
- ...........................................................................
-
- Fm: Charles B. Kramer, Esq. 72600,2026 # 359671
- To: Diana Gruber/Fastgraph 72000,1642 (X) Date: 21-May-93 18:24:55
-
- You might also write to:
-
- Publications Section
- Copyright Office
- Library of Congress
- Washington, D.C. 20559
-
- and ask for Circular 61 ("Copyright Registration for Computer
- Programs") and Application Form TX. The application and Circular
- are free. You can also get both by telephone by calling the
- Copyright Office Forms Hotline 1-202-707-9100.
-
- There's also a short article that briefly discusses copyright
- registration and copyright notice, and why you should care about
- them. It's in a file called "COPYSO.TXT" that's available in the
- UKShare library.
- ...........................................................................
-
- Fm: KGliner 70363,3672 # 368784
- To: Paul G. Matthews 73727,2774 Date: 04-Jun-93 05:26:44
-
- Paul, the JCGD is a very small publicatiom (both in circulation and in
- pagewise). There's typically only 6 or 7 articles per issue, and no
- advertising. It's interesting information, but primarily theoretical or
- about broad-scope business issues. As such, it's not often not directly
- applicable to what you may be doing the way a technical journal might be.
- Still worth it though, IMHO.
-
- If you're looking for resources in general, I would peruse as many online
- game design forums as you can. You've already found the one here on CIS.
- There's also one on GEnie (associated with the JCGD), AOL, the Interenet,
- etc. There's actually very little redundant information between them, so they
- complement each other well (although beware what you read on the
- Interenet...I've seen just as many blatantly false statements there as right
- ones).
-
- There are also some local game developer groups that meet monthly. The
- ones I'm aware of are in the Bay Area, L.A., Denver, and I think Randy's got
- something going down in the Dallas area too. If you're in one of these
- areas, it's definitely worth your while to hook up with one of these groups.
- There's a national one that's been around a couple years, but finally got off
- the ground recently (it's called CEDA-- Computer Entertainment Developer's
- Association). It has a newsletter and some other resources that you may find
- useful.
-
- Lastly, you might try getting your hands on a copy of the proceedings
- from this year's Game Developer's Conference. There aren't any currently
- available, but they were considering another print run if there was
- sufficient demand. For that matter, there should be copies of proceedings
- from previous year's conferences as well. There are audio tapes too.
-
- --Kevin
-
- ______________________________ Subj: Internet ______________________________
-
- Fm: Thomas Gerstner 100031,1171 # 354147
- To: Kirk Bateman 100112,71 Date: 13-May-93 17:02:03
-
- > Give us a clue how do I get this file, I am not on internet as a user
-
- Yes it should definetly work via CIS!!!
-
- Instead of directly transfering binary data from one host to another there
- exists also the possibility to get the files from Internet via e-mail.
-
- There is a e-mail FTP server which is called 'bitftp@pucc.princeton.edu' (and
- some otheres).
-
- You can e-mail your FTP commands to this server which will handle the FTP
- connection to your desired host and mails the file to you in
- uuencoded/xxencode format.
-
- Uuencoded means the file is changed from binary to ASCII format (the file
- will increase also in size (about 25%)). This ASCII encoded file is then
- broken into smaller pieces (about 35KB to 45KB) and send to you as seperate
- mails (spx10.zip is about 23 files with 45KB size). BTW, CIS can handle mail
- messages up to 50KB.
-
- I will supply an example (how to get spx10.zip from the Internet):
-
- Send the following message to '>INTERNET:bitftp@pucc.princeton.edu':
-
- -------------------------Cut here ----------------------------------------
-
- ftp wuarchive.wustl.edu uuencoded user anonymous cd
- /pub/MSDOS_UPLOADS/programming dir binary get spx10.zip quit
-
- -------------------------Cut here ----------------------------------------
-
- ftp wuarchive.wustl.edu uuencoded =================================
-
- This logs you to the 'wuarchive.wustl.edu' FTP server. The optional
- 'uuencoded' will tell 'bitftp' to send you the file uuencoded.
-
- Syntax: ftp <host> [uuencoded/xxencoded]
-
- user anonymous ==============
-
- This should always be the same line. Anonymous users don't need a password.
-
- Syntax: user name password
-
- cd /pub/MSDOS_UPLOADS/programming =================================
-
- this will change to the desired path. The path is CASESENSITIVE!!! You can
- also use 4 cd commands, like:
-
- cd / cd pub cd MSDOS_UPLOADS cd programming
-
- Just like in MSDOS (just change the backslash to a slash)
-
- binary ======
-
- This should always be used for binary files. For text files you can FTP
- without the uuencoded/xxendcoded parameter and without the binary command.
-
- get spx10.zip =============
-
- This will transfer the file 'spx10.zip' to BITFTP and BITFTP will uuencode it
- and send it to you via e-mail.
-
- quit ====
-
- This will quit the FTP session.
-
-
- You will get the reply after some minutes (approx. 10 min). Sometimes the FTP
- site will not allow BITFTP to log onto the system because there are already
- too many anonymous users logged on. BITFTP will notify you about that and
- will try it 10 more times in the next 2 days (but normaly it would connect
- within the next 30 minutes).
-
- So if you try to get spx10.zip via e-mail from BITFTP be warned: It consists
- of 23 seperate e-mails with about 900KB in size all together.
-
- I hope this is not to confusing for you. Just try it out. It is a fine way to
- search different KNOWN FTP sites for files. If you need more FTP commands or
- have further questions, just drop a message.
-
- If all of the above fails I will upload it to CIS <g>.
-
- Thomas
-
- BTW: You can also subscribe to some mailing lists on several listservers on
- the Internet (IBM-PC, 386USERS, GAMES-L, ...) via CIS.
- ...........................................................................
-
- Fm: Paul G. Matthews 73727,2774 # 369303
- To: KGliner 70363,3672 (X) Date: 04-Jun-93 23:05:25
-
- Thanks for all your info. Two questions:
-
- 1) What is the name of the Internet newsgroup for game design?
-
- 2) How can I get in touch with CEDA?
-
- I'm in the Boston area, actually.
- ...........................................................................
-
- Fm: KGliner 70363,3672 # 369715
- To: Paul G. Matthews 73727,2774 Date: 05-Jun-93 16:54:46
-
- Paul,
-
- The Internet newsgroup is rec.games.programmer. It's 99% programming.
- There's also a newsgroup called rec.games.design, but they seem pretty
- tightly focused on some paper rpg system and nothing else.
-
- Hmmmm. I looked around and can't seem to find the official address for
- CEDA. I'll talk to Dave Walker and find out what it is, then get back to
- you.
-
- Kevin
- ...........................................................................
-
- Fm: KGliner 70363,3672 # 376350
- To: Paul G. Matthews 73727,2774 (X) Date: 14-Jun-93 22:37:55
-
- Paul- sorry about the delay getting back to you on this (was out of twon for
- a few days). CEDA can be reached at:
-
- 5339 Prospect Rd. #330
- San Jose, CA 95129
- (408) 998-4608
- ...........................................................................
-
- Fm: Paul Whittemore 72007,3305 # 371132
- To: R.MORLEN 73167,3263 (X) Date: 07-Jun-93 22:09:25
-
- > I will try and do an Archie search tomorrow and see if that will bring
- > up anything. ... In fact, I will send you the address and a sample
- > command file that will allow you to do archie searches from CompuServe
- > (via Internet).
-
- I've been meaning to ask this for a *long* time...
-
- I use the Internet all the time. I have obtained addresses from the NIC,
- read lots of mail and done anonymous FTPs from all over the planet. But
- what the heck is this ARCHIE thing? I've seen it mentioned several times
- now. I presume it is some kind of database of files available via FTP. Is
- it a central database? Is there more than one? Is ARCHIE a command you
- execute on Unix machines (like FTP) or a specific machine (like HOSTS on
- the NIC)?
- ...........................................................................
-
- Fm: R.MORLEN 73167,3263 # 371178
- To: Paul Whittemore 72007,3305 (X) Date: 07-Jun-93 23:04:00
-
- From what I can gather Archie seems to be a database of files on Internet
- (though by no means complete).
-
- There is an xarchie command. You can specify search criteria and it will
- return a list of matching files and hostnames.
-
- Fm: Steve Salter 71732,3126 # 371361
- To: Paul Whittemore 72007,3305 (X) Date: 08-Jun-93 08:32:35
-
- |what the heck is this ARCHIE thing? I've seen it mentioned several times
- |now. I presume it is some kind of database of files available via FTP. Is
- |it a central database? Is there more than one? Is ARCHIE a command you
- |execute on Unix machines (like FTP) or a specific machine (like HOSTS on
- |the NIC)?
-
- There should be an 'archie' or 'xarchie' command at most sites. There should
- also be an 'archie' man page available on your system.
-
- Basically, Archie is a database query system that tracks about a 1000 ftp
- sites among other resources. A good way to learn more about it and use it if
- you have direct Internet access is:
-
- Use telnet to connect to "archie.mcgill.ca" (132.206.2.3) and log in as
- 'archie'...no password needed. Type Help to get going. Note I said TELNET
- and not FTP.
-
- Alternate way would be to email 'archie@archie.mcgill.ca' with the word
- 'help' in the subject line. You'll get info mailed back to you concerning
- email access to the archives.
- ...........................................................................
-
- Fm: Jay Shaffstall 76003,1072 # 377374
- To: R.MORLEN 73167,3263 Date: 16-Jun-93 10:04:29
-
- Randy,
-
- A quick note, CIS *doesn't* UUDECODE messages from Internet. That's the
- responsibility of the receiver, so Bob'll have to get a version of UUDECODE
- and process the text file. There's also a DOS version of UUDECODE in the
- Unix forum (GO UNIXFOR).
- ...........................................................................
-
- Fm: Jim Krammes@The Midland 75300,1663 # 377787
- To: All Date: !` 16-Jun-93 22:10:29
-
- CompuServe members can both send and receive e-mail with internet members.
- There is no way (that I know of) to to file transfer (i.e., anonymous FTP).
- To send email, the following info should help:
-
- Assume that the CIS user id is [75300,1663] << hmmn, thats me! >>
-
- Assume that the internet id is JoeBlow@somenode.someplace.com
-
- To send mail from CIS to the internet, the "To:" line would read:
-
- >INTERNET:JoeBlow@somenode.someplace.com
-
- To send mail from the internet to CIS, the address is:
-
- 75300.1663@CompuServe.com
-
- Note the use of the "." in place of the ",". Also, please note that I'm not
- 100% sure about the capitalization on the internet stuff (it is important).
-
- One further note: the CIS reply command handles all internet stuff
- transparently, so if you get a message from an interneter, use the "reply"
- command and you will be ok.
-
- - Jim
- ...........................................................................
-
- Fm: Craig/Paul 76307,3252 # 377830
- To: Jim Krammes@The Midland 75300,1663 (X) Date: !` 16-Jun-93 23:06:30
-
- You can transfer files by Email using uuencode to send and uudecode when
- recieving the files, but I believe that it is rather slow.
-
- Craig
-
- ______________________________ Subj: Shareware ______________________________
-
- Fm: Dave Snyder 70363,15 # 302905
- To: All Date: 23-Feb-93 19:56:00
-
- *** TO AUTHORS WANTING TO LICENSE SOFTWARE FOR RETAIL SALE ***
-
- I have been hired as a consultant for Goodtimes Entertainment, a New York
- company introducing a new line of software for the mass market. GT's line
- will debut in Walmart nationwide on March 1st, and will include over 80
- titles. Currently they have licensed product from Sierra, Parsons, Electronic
- Arts, Microsoft, and other large companies. GT also is a vendor for Kmart,
- Toys 'R Us, Target and other major national chains. GT has over 330,000
- square feet of production and distribution space, as well as four floors of
- office space in midtown Manhattan. They employ about 500 people, and do in
- excess of $100 million in annual sales.
-
- My job with GT is to locate and evaulate new products from shareware and
- other independent authors. Retail prices on these products range from $5.99
- to $39.99, and include the categories of entertainment, education and home
- office. GT pays me a flat fee for every product I locate; the contracts are
- directly with the authors, and I get no part of the royalties paid. GT pays
- generous, timely royalties, and can provide unparalleled distribution.
-
- If you are interested in having your product considered, or just want
- additional information, please send me the shareware version of your product
- at 1035 Dalla SE, Grand Rapids, MI 49507-1407, or call me at 616-245-8376. Or
- reply to me by email.
-
- I am placing some of my own products with GT. Other authors working with
- them include Tim Sweeney and Gary Elfring. I believe this is a tremendous
- opportunity, and I welcome the opportunity to make you and I some money. <g>
-
- ____________________ Subj: Online Shareware Registration ____________________
-
- Fm: James Hamilton 73670,647 # 341958
- To: John Dlugosz [ViewPoint] 70007,4657 (X) Date: 26-Apr-93 09:49:14
-
- John ( & Tris),
-
- You can register a lot of shareware programs on-line by using GO SWREG. I
- have a shareware utility for Windows which is available in this manner.
- Essentially, once you GO SWREG, just follow the instructions to search for or
- register a program. The cost (which is displayed) of registration will be
- billed to your CompuServe account and notification is sent to the author,
- along with your name and address (in my case I mail out the registered
- version along with a manual, etc.).
-
- You may browse thru listings of available programs or search for specific
- types, etc., and there is plenty of information about the process provided in
- that "forum"...
-
- You are prompted before an order/registration is entered, so you can change
- your mind at any time during the process. (It's much like online catalog
- shopping.)
-
- Shareware that you may register online must indicate so in the description
- and documentation in the forum where you found it (providing you an ID number
- under which it is listed in the database).
-
- From the author's standpoint, I have found the process to be very effective
- (I don't have to wait for cheques to clear, etc., and can ship immediately)
- and provides both the author and the person registering assurance that the
- order has been sent/received!
-
- Jim
- ...........................................................................
-
- Fm: Lutz Kretzschmar 100023,2006 # 342089
- To: James Hamilton 73670,647 (X) Date: 26-Apr-93 14:52:16
-
- James, can anyone use this service? What does it cost the author? Do you have
- to be a member of the ASP?
-
- - Lutz
- ...........................................................................
-
- Fm: James Hamilton 73670,647 # 342100
- To: Lutz Kretzschmar 100023,2006 (X) Date: 26-Apr-93 15:16:32
-
- The standard "cost" is 15% of the registration fee (deducted before you're
- paid). You do not have to be a member of the ASP (I'm not - although I am
- considering it.) Detailed information and procedures are available for both
- users and authors if you GO SWREG (there's a menu that will get you to where
- you want to go for the right info).
-
- Hope that helps?
-
- Jim
-
- P.S. If 15% sounds high - it's actually reasonable overhead as it does
- eliminate many difficulties (such as registrations from other countries, etc.).
- ...........................................................................
-
- Fm: James Hamilton 73670,647 # 342625
- To: John Dlugosz [ViewPoint] 70007,4657 (X) Date: 27-Apr-93 06:45:24
-
- John,
-
- Full instructions are available from the menu when you GO SWREG. I would
- hesitate to try and remember the details as they may have changed since I did
- it, but it was fairly straight-forward. Basically you complete a description
- of the program and what forum(s) it can be downloaded from, and they review
- it and assign it an ID. Then you have to update your doc. (and descriptions
- in the forums) to add the ID # so people know they can register on-line.
-
- Although I still obtain most registrations by mail (from non-CompuServe
- users) it has proved to be _very_ handy for foreign users, as the cost of
- obtaining money orders, etc., is often more than my registration price! And
- both authors and users obtain records of the transaction.
-
- Jim
- ...........................................................................
-
-